Taken on its face, the multiplayer probably won’t have a robust player base or enough lasting appeal to justify coughing up an extra $15 to play online if you happened to buy the game used or are borrowing it from a buddy. I do think “Dead Space 2’s” publisher, Electronic Arts, is erring by requiring an online pass, included with new copies of the game but sold separately for people who bought “Dead Space 2” used, to play the online multiplayer. I did spend some time sampling the multiplayer and came away pleasantly surprised, as my experience varied from what I’d heard. That’s part of the reason I devoted nearly all of my review of the game talking about what I liked and didn’t like about the single-player game. Even though “Dead Space 2” has a handful of multiplayer modes, it’s a game people will largely buy so they can play through the single player campaign, probably multiple times.
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